unset x p y
}
-### lang
-export CHARSET=${CHARSET:-UTF-8}
-export LANG=${LANG:-en_US.UTF-8}
-
### path
# NOTE: we utilize the fact that unique arrays keep the first occurrence and
# remove any further occurences to capture elements from the old PATH
# XXX: XDG specifies ~/.local/bin as the only user-writable dir for
# executables, but we specify more; technically this is against spec
syspath=("$path[@]")
- path=(~/{.local/,}{s,}bin
- {~/.local,{$PREFIX,}{,/opt,/usr{,/local,pkg}}}/sbin
- {~/.local,{$PREFIX,}{,/opt,/usr{,/local,pkg}}}/bin
+ path=({{${_sev_home:-~},~}{/.local,},{$PREFIX,}{,/opt,/usr{,/local,/pkg}}}/{s,}bin
/usr/{X11R{7,6}/bin,games})
((len=$#path))
path=("$path[@]" "$syspath[@]")
export _sev_setup_path=
}
+### autoload to load site specific dotfiles now that fpath is set
+autoload -Uz load-site-dotfile
+
+### load zshenv site-specific
+# NOTE: this has to be here since fpath isn't set in .zshenv
+load-site-dotfile zshenv
+
+### lang
+export CHARSET=${CHARSET:-UTF-8}
+export LANG=${LANG:-en_US.UTF-8}
+
### xdg local dir
# NOTE: need this for tmp, so confirm it exists.
# XXX: perms are not specified for XDG dirs except runtime, but I think 760
mkdir -m760 ~/.local/state
}
- if [[ ! -v XDG_CACHE_HOME ]] {
+ if [[ -v XDG_CACHE_HOME ]] {
+ export XDG_CACHE_HOME
+ } else {
if [[ -v _sev_tmp ]] {
export XDG_CACHE_HOME=$_sev_tmp/.xdg.cache
[[ -e $XDG_CACHE_HOME ]] || mkdir -m700 $XDG_CACHE_HOME
### load site-specific
-if [[ -f ${ZDOTDIR:-~}/.zprofile.local ]] { source ${ZDOTDIR:-~}/.zprofile.local }
+load-site-dotfile zprofile